This is my old development blog for my project Cube World.
There is now an official site: picroma.com.
The game is still in development and not available for download. Be careful of fake downloads.
Attention, here comes a troll. He has a big mace and wants to smash you! I'm currently adding boss fights and this is the first one. A video is coming soon.
This Cube World project is causing me insomnia... so this is what I did tonight: I created tree sprites in the voxel editor to make the Cube World more alive. More vegetation and things like that coming soon.
Today I made some experiments with the voxel resolution of the landscape. I found that increasing the resolution by a factor of two in each dimension still gives good framerates while the result looks more detailed.
I'd be happy to hear what you think of it. Screenshots below:
I created new 3D voxel sprites for Cube World: An old man NPC, a female character and a goblin enemy.
You can see them in action here: http://www.youtube.com/watch?v=-6bMTR7tepM
Here are screens of them:
Today I made a voxel editor to create 3D sprites for Cube World. I already made a new head and a new sword for the hero character. The rest of the body still needs to be pimped. ;)
I added a third person view to Cube World. The view distance can be adjusted with the mouse wheel. You can still play in first person mode by zooming into the character. The new video will be up soon!